Starsector tech mining. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. Starsector tech mining

 
Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuffStarsector tech mining 2

1] Slightly Better Tech-Mining. Heavy Industry has a base upkeep of 6 000 credits, increasing by. In conclusion, it's great for a few months and massive ruins is a plus. The product of multiple mentions. Starsector > Mods > [0. 0 coins. Join. Apparently DIY is officially. I've grown fond of this combat ring/star type of abomination. So there is bug with mod "Beyond the sector". A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. Starsector > General Discussion >. Logged. With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. Implemented Tech-Mining industry. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. Download the archive for each and extract the contents to /starsector/mods. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. . 25 instead of a 1. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. I have the. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. lol, i just found my industrial powerhouse planet, instant colony. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». cfg file. With our comprehensive installation and usage guide, you’ll be able to install and use [0. First your mod is a fantastic idea. Given how many players seem to happily satbomb millions, we've no place to judge though. Just remove and rebuild tech-mining as needed. . Tech-Mining does not provide any benefits to the colony. It used to be called Starfarer. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. Tech Mining Industry Suggestion - "Tech Mining Operations Centre. json - then search: techMiningDecay and. Say what you will about the Hegemony. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. JDCollie • 1 yr. Starsector > Suggestions > Tech Mining Industry Suggestion - "Tech Mining Operations Centre. Battered and bruised miners are less useful. If Tech Mining is not possible, then both refining and Fuel Production. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Read my forum guide on Tempests and Omens as well![0. Fixed now though. I recently started a new play through and added the Exotica Tech mod. I never got anything good from tech mining. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. However, the upkeep cost is limited to 1. The Gargoyle is a large defense drone deployed by. Other industries need higher population counts to be effective. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. Explore Gaming. And the planet name is bob. By default, only one can be built per system, but this can be modified using the settings file. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Ed. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. Go to starsector r/starsector • by. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Some of these also affect NPC colonies. 95. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). , 0. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. Culann is the only planet that can drop Paragon blueprints from raids. Added Cassicus-class escort destroyer (high-tech). 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Socials. Also, Google should be able to help with colonizing questions. 51K subscribers in the starsector community. It randomly spawns in mines near to enemy ships. Fixed an issue where installing the mod resulted in worse mining results than vanilla. 1a] Hazard Mining Incorporated (Compatibility Ed. Step four: Lose every ship. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. Aka stuff that's already in a storage. yep, and make notes. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. Elevate your Starsector gameplay with the [0. Tech-Mining is an industry. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. r/starsector • Been playing. Do not build tech-mining, fuel production, turn on free-port or use AI cores. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. 1] Slightly Better Tech-Mining… 87 votes, 20 comments. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. Would be a big incentive to build them if that were so. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. Trace Organics: Nomios is nearly barren of organics reserves,. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. This effect can be superseded by other mods. 95. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. And there's the base sensor profile anyway. 91, 0. | 296 followers on LinkedIn. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. 9. Low Tech Armada. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Cryosanctum does not provide any benefits to the colony. ). The Mudskipper Mk. Starsector. And the depletion counter is very handy. I felt it answers it as there's no single answer. Raiding a planet with a heavy industry or orbital works is not a guarantee for blueprints. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. Cryosanctum is a special non-industry structure. 95. Yes, generally 0. | 105 followers on LinkedIn. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). The base tech-mining in Starsector 0. The bigger the ruins, the more you get. 14865315874. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. An armor-less Legion with quick feet. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. Advertisement Coins. Compatibility improvements I intend to make once other mods update for 0. However, sensing the "evils" of both groups. Question about Tech Mining deliverables . You can also find extra rare loot as it is excavated. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 91). ) Alternatively you can got the opposite direction and bring a special task force with you. • •. Faction, with interesting low-tech focus, and not standard weapons. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime. The Biofactory Embryo is a special Colony item. It's usually your first colony unless something happened to it. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. Sometimes you luck out, sometimes you get nothing. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. Follow-up post: In the current version (i. Thats perfect. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. 1 upkeep. 96a] Better Colonies 1. Ed. PS: Mercy system, there's an abandoned station at the edge of the system that you can see on the. Otherwise you would fight the ambush battle then slowly repair before the main battle. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. 1] Slightly Better Tech-Mining. Setting up a colony with tech mining has a net cost of $135,000. This mod intends to expand the options for high-tech fleet doctrines. the station, etc they are sending you to, IS there. Hi! New player here. TT's answer to the Monitor, but with a lot more bite. A mine explodes when it hits shield or hull, or when the nine's ten second timer goes off. By the Hammers of Ludd!v0. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. 96a] Nes’s SAW 1. As for what Alex had to say about them. 4/ has no "dramatically" higher chance of finding things on the first mining. Tahlan adds another pirate related faction called the legio infernalis which has some pretty buff ships. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. Yeah, so I wanted to turn tech-mining industry into structure. Has versions for 0. Low Tech Best Tech! Join Hazard Mining Incorporated Now!it is profitable but you have to buy mining lazers for your ships or salvage ships . more edit: also, if there is a spare shithole planet in one of the systems, take it. Valheim Genshin. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony but you can change it if you want to. I completely. The chart details rewards in relation to each of the four types ruins. Alliances offer mutual assistance in times of war. Arcadia is a small system with one Hegemony and two Independent markets. Re: [0. ago. (Not 20 months though- techmines should generally be replaced before then. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. 3 (extensive ruins) world/planet have revovered a corrupted nano forge, some supplies, and small amounts of metal, heavy machinery, fuel, small weapons etc. It is commonly fielded by the Hegemony. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. It tears everything up without ever getting hit. . starship legends- give ships and crew some personality. It's an industry that gives you diminishing returns of items you want, and decent credits-worth of. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. Depending on the level of ruins it can go for quite a while. ago. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. 2 is a frigate converted from the Mudskipper. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. The way the economy "units" work is a bit counter-intuitive. *sponsored by long range ballistic weaponry gun walls. Dumb question. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. You take the role of a space captain seeking fortune and glory however you choose. 600. It used to be called Starfarer. Construct Mining Station "Construct a mining station in an asteroid belt or asteroid field. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. 2. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. meanwhile, let colony grow, give as much incentives as possible . 1a) I find it somewhat confounding that the Scarecrow has less armor than the Eagle it's based off of. Between you and me though, tech mining is pretty bad and you're unlikely to get anything worthwhile unless you're super lucky. 290. 95, and 0. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Features. When I try to fight one, I just watch as my entire fleet overloads in less. Dassault-Mikoyan Engineering. Perhaps it's a balance reason, but shaving. The lore also makes mentions to the empire being shady and involved in "black magic". 50K subscribers in the starsector community. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). Human beings can survive unprotected exposure to the surface conditions of (market). 5t4t35 • 1 yr. It also adds a high tech pirate faction called the cabal. Tysm for the thorough response!so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. 95. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. 91 for a while. 4. But that's silly for most players. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. 1a-RC6 is sad – totally not worth the effort for something that: 1/ takes a full colony industry slot 2/ costs upkeep credits 3/ provides *no* benefit to the colony 4/ has no “dramatically” higher chance of finding things on the first mining It actually locks it to 99%, just enough to not trigger first time bonuses. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. Background. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com. . 2. Undertaking (LP) - Pather Siege engine, packs a scary missile. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Given how many players seem to happily satbomb millions, we've no place to judge though. The Heron is a midline cruiser carrier. 2. They don't need a speficif role, except take the stress away from tanks and flankers. Ms. -The Boring drone, heavy duty mining drone that can cut through any asteroid. 95. +1 on this, "tech mining" alone does a very poor job of implementing researching unknown technologies as part of the game. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. 14865315874. The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. Control robots and drones, research technologies, build a spaceship, plant crops, seal oxygen leaks, create an ecosystem to preserve the fragile life in frigid open space. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. , 0. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. Premium Powerups Explore Gaming. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. 3/ provides *no* benefit to the colony. So, let’s start by taking a brief step back and looking at the kinds of ships there are in the game. melanion5 • 1 yr. Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. The Luddic Path is a faction in the Sector. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. It re a ds your s a ve file, simul a tes your desired (size-6) colonies on a s m a ny combin a tions of pl a nets a s possible, a nd shows you which combin a tions a re the most profit a ble. Re: [0. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. Center of the Arcadia System Planetary Conditions Population: Thousands of people call Nomios home. Hazard mining incorporated also adds pirate ships. ** 1% of people doing the tech-mining (so 10k people). . Just stay below 7. Tech-mining is excellent. There are also three types of orbital stations. The Afflictor-class Phase Frigate is a deadly hull with a unique Entropy Amplifier, which temporarily makes ships more vulnerable to damage. Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. Even if it takes 20months that still works out to $22,500 per month. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. Your best bet is weapon caches, which seem rare but they are loaded with blueprints and good stuff. Virginia Tech’s Department of Mining and Minerals Engineering trains its graduates to help lead the world. After some months, the chances you find blueprint/rare item becomes so low, that is better to go and get those items by raiding, also freeing industry slot for something more valuable by deleting tech-mining. A midline faction with a focus on smashing apart capitals via speed, alpha strikes and a lot of heavy, inaccurate ballistics. Mining is an industry. 2. Mining Complex Beta-Eleven, a designation I'd lifted from the fusion reactor's terminal, was, as the name implied a mining base. Re: [0. 2)Mining (Ores, Rare Ores, Organics, Volatiles) 3)Light Industry (Goods, Lux Goods, Drugs) 4)Salvage Yards (Ship Parts, Ship Hulls, Metals) 5)Farming (Food) Variable Assembler (Supplies, Fuel VPC) Size 6: Organs . 2D RPG/Trade/Fleet Combat GameTech Level OP Wing Size Broadsword: Heavy Fighter Low Tech 8 3 Cobra: Bomber High Tech 15 1 Claw: Fighter High Tech 8 5 Dagger: Bomber High Tech 18 3 Gladius: Fighter Midline 6 2 Khopesh: Bomber Low Tech 12 2 Longbow: Bomber High Tech 12 2 Mining Pod: Drone Low Tech 0 4 Piranha: Bomber Low Tech 10 3 Perdition: Bomber Low Tech. 1f) Feedback: Hey I started my current nexerelin play-through with an HMI commission with the intent of being an outer-rim miner starting out to get my initial funds. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. . Someone will probably correct me below, so check their comment too. Heavy Industry and Fuel Production pretty much need their own dedicated planets. Then set up your 6 planets colony. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. Midline is kinda wonky. Raspberry7777 • 2 yr. 2D RPG/Trade/Fleet Combat Game. « Reply #5 on: January 27, 2022, 01:47:48 AM ». starship legends- give ships and crew some personality. speedup- gives a battle speed up good when is just clean up in battles or easy win. videogame_asset My games. Tech-Mining is an industry. 2/ costs upkeep credits. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. With. 0 coins. In fact, it has no inputs or outputs colony-wise but every month it produces some salvage products, including chances for blueprints, AI cores, and nanoforges. lol, i just found my industrial powerhouse planet, instant colony. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. , 0. Focus on Uranium, Gold, and Rare Earths in Saskatchewan. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. ticktockbent •. "When to abandon tech-mining" is dependent on what you as a player want. , 0. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Overall, I received nothing more than hardly any fuel, heavy armaments, heavy machinery and supplies, far less than I could buy with the money from any other industry, and sometimes some gamma level AI. Hazard mining incorporated supervillains adds two pirate like factions. chevron_right. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. It is highly likely you will get something of value in the ~10 months that it is operated. 431 votes, 33 comments. Starsector Beginner’s Guide Part 2 – Colony Building. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. Tech mining is 1 or 2. , focusing exclusively on gold mining near Kirkland Lake, Ontario. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. 1a] Better Colonies 1. and another 35K in the mining station's debris field. 95. 44. Starsector is very different, in that unlike WoW, you have numerous playstyles. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Oh yeah that ship will get the job done, but you only get the one shot. Programs. HMI does add ships and stuff that make mining easier. Very good ships that are good all rounders; space Romans? Junkyard dogs: some what sizable faction mod with very good low tech ships. All planets are in the same system. 350 votes, 108 comments. an industry. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. First, make sure you properly modified the file setting the allocated memory for the game. All of the current special items have uses in modifying certain industries. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. Colony Management 3: Having the flexibility to colonise systems with multiple planets, and still being able to create tech mining outposts is a big enough draw for me. Technology. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. Essentially a larger version of the Dominator. Premium Powerups. It used to be called Starfarer. On colonies, I'll spam for accessibility and multi-product exports (like mining, manufacturing, or light industry in free ports) For colony's, improving the commerce industry gives a nice income bonus. 1-1. Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. Edit: To be clear, this is a 100% serious response. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Lukas04 1 yr. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. Leave your farming and tech mining operations intact. 2D RPG/Trade/Fleet Combat Game. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. Premium Powerups . Also, new Remnant-like faction. There's officially no reason to keep Tech mining anymore. It is a religious terrorist organization made up of radical adherents of the Luddic faith. But to turn it into structure just go to D:\Starsector\starsector-core\data\campaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial" and. tech mining with alpha core. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. * Footnote: Why you'd install even a beta core in tech mining I really don't. 1a] Hazard Mining Incorporated (Gen Waffle Ed. Jk, doesn't exist. Tech mining is 1 or 2. [close] Themed Derelict Stations. High.